Student Work

Access to resources and the interplay between learning and doing are at the core of my teaching philosophy to make the field of costuming accessible to all learners who may be mixed across lines of difference such as race, gender-identity, sexual orientation, religion, ability, age, class, socioeconomic and immigrant status. Throughout my professional career, I have successes working with team members ranging from unskilled volunteers and novices to master craftspeople. My working knowledge of the field and creative problem solving allow me to navigate a variety of working paths based on the skills and abilities of my team. This experience allows me to help learners with varied experience and skill level explore unique pathways into this work. I strive to create an atmosphere that encourages curiosity, supports risk taking, and allows participants to test their individual strengths. In my experience, providing guidance by planting seeds of wisdom, knowledge, and expertise throughout this process sets the student up for success beyond our time together.


Prosthetic Make-Up Application (2006-present)

Created original project based curriculum for up to 12 participants designed to build technical skills and design skills concurrently in an interactive, hands-on laboratory environment with text from Costume Craftwork on a Budget by Tan Huaixiang. Based on participant feedback, these classes have been renewed annually and developed to meet relevant industry advancements since inception.

Institution: University Of Minnesota
Class: Costume Crafts
Co-Instructor: Brook D. Carl
Photo: DJ Gramann II

Mask Making (2006 to present)

The Costume Crafts department is in charge of all costume pieces that fall outside traditional dressmaking and tailoring such as hats, hand bags, shoes and jewelry and the skill set needed is vast. Therefore, my costume craftwork course is a series of shorter masterclasses that build skills specific to materials like thermoplastic and leather as well as techniques like life casting and prosthetic molding in tandem with more universal skills of scale, proportion and spatial relation.

Institution: University Of Minnesota
Class: Costume Crafts
Photo: DJ Gramann II

Creature Building (2006 to present)

I teach technical costuming grounded in the studied principles of conventional pattern making and creature building from my twenty-five years of experience working in the mediums of film, television and the live performance genres of ballet, modern dance, folk dance, opera, regional theater and Broadway.

Institution: University Of Minnesota
Class: Costume Crafts
Photo: DJ Gramann II

Fabric Covered Hats (2006 to present)

Created original project based curriculum for up to 12 participants designed to build technical skills and design skills concurrently in an interactive, hands-on laboratory environment offered at the graduate level and open to all levels. Based on participant feedback, these classes have been renewed annually and developed to meet relevant industry advancements since inception.

Institution: University Of Minnesota
Class: Costume Crafts
Photo: DJ Gramann II

Blocked Wide Brim Hats (2006 to present)

This course is divided into four projects based on material and methodology including patterned buckram/wire frame, patterned blocked sinamay, blocked straw and blocked felt. Participants research and place projects into their historical setting and cite their source materials.

Institution: University of Minnesota
Class: Millinery for the Theater
Photo: DJ Gramann II

Blocked Straw Hats (2006 to present)

Created original project based curriculum for up to 12 participants designed to build technical skills and design skills concurrently in an interactive, hands-on laboratory environment offered at the graduate level and open to all levels. Based on participant feedback, these classes have been renewed annually and developed to meet relevant industry advancements since inception.

Institution: University of Minnesota
Class: Millinery for the Theater
Photo: DJ Gramann II

Blocked Felt Hats (2006 to present)

Created original project based curriculum for up to 12 participants designed to build technical skills and design skills concurrently in an interactive, hands-on laboratory environment offered at the graduate level and open to all levels. Based on participant feedback, these classes have been renewed annually and developed to meet relevant industry advancements since inception.

Institution: University of Minnesota
Class: Millinery for the Theater
Photo: DJ Gramann II

Leather Work (2006 to present)

Created original project based curriculum for up to 12 participants designed to build technical skills and design skills concurrently in an interactive, hands-on laboratory environment offered at the graduate level and open to all levels. Based on participant feedback, these classes have been renewed annually and developed to meet relevant industry advancements since inception.

Institution: University of Minnesota
Class: Costume Crafts
Photo: DJ Gramann II

Shoe Manipulation (2006 to present)

Created original project based curriculum for up to 12 participants designed to build technical skills and design skills concurrently in an interactive, hands-on laboratory environment offered at the graduate level and open to all levels. Based on participant feedback, these classes have been renewed annually and developed to meet relevant industry advancements since inception.

Institution: University of Minnesota
Class: Costume Crafts
Photo: DJ Gramann II

Draping (2021 to present)

My curriculum for Draping and the Pattern Workroom is based on original curriculum written by Mark Caligiuri using the Pattern making for Fashion Design text by Helen Joseph Armstrong. This course uses the fundamentals of flat pattern drafting as a springboard to build patterning skills using the draping method which lends itself to garment patterns that are more intricate and complex such as 1930s bias cut evening wear.

Institution: Minneapolis College
Class: Draping and the Patterning Workroom
Photo: DJ Gramann II

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